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Old Oct 24, 2009, 05:20 PM // 17:20   #101
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Quote:
Originally Posted by Feathermoore Rep View Post
HA! Bullshit. If a team lets you split and cap the whole game, they deserve to lose. This isn't HB with gimmiky Recall teles and stances to just run the whole game. Its set builds. If you can't split and force the other team into an advantageous or even an even fight, then you should uninstall BuildWars. Seriously.


CB is aptly named BRAWL for a reason. You fight, you win. You kill, you win. You try to just cap, odds are you'll get build wars'd and lose.
Unless you're going against a sync team they wont know what to do, I can't tell you the number of team I got while not syncing that told us that we need to stay together. If one of them is smart enough to actually split off, its usually pretty easy to handle.


Umm prettty sure its a play on words ball/brawl but I'll let you think that Honestly if you think that kills are what get you wins then I don't see your win streaks going over 12 any time soon.
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Old Oct 24, 2009, 05:30 PM // 17:30   #102
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Hmm, my team dings 20 (-19), but before telling us we won it allows ~ 3 seconds more & so the other team also dings 20, so apparently it's a draw. Broken much.

QQ
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Old Oct 24, 2009, 06:44 PM // 18:44   #103
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The warrior bar is too energy intensive.

Also, 2 KDs?
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Old Oct 24, 2009, 06:59 PM // 18:59   #104
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i liked last year's water centric ele bar better than this year's lightning bar. on well.
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Old Oct 24, 2009, 07:01 PM // 19:01   #105
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@own_age_myname: finally someone else realizes that rits and sins sync soooooooo well.


I know i'm over exaggerating the usefulness of capping. But its really not capping that wins you games. Its kills. Yes you will lose to better players if you don't cap a single shrine, just because the extra +240 hp and +XX energy and morale every 30s is alot. Yes i agree it helps. But for the most part you always fight on even ground. When you split on Pikkup, you both run through and cap a hp shrine on your way to battlecry. And on Rivers, your split goes to Health while you go to battlecry. And the decisive battle then occurs at these two shrines.

Kills still net you points, player advantages, and the ability to control the map/shrines.

As for team balance. Some of the Best teams i've had that fail usually to a player leaving. I mean a non-synced team that plays together for an hour+ is pretty good for a pug. But those Teams have been:
3 Sins
1 Mes
1 Rt or 1 Monk

2 Sin
1 War or Ele
1 Rt
1 Monk

2 Sin
2 Ele
1 Rt or Monk

They all have slight advantages disadvantages against similar stacked teams. But the one that rolled many by far was 3 Sins, Mes, Mo.

3 sins is just way to easy to lineback other melee and take out other casters. This i had my run of 22 on before we dropped a sin for some nub ele that couldnt listen or cast right.

The only time 2-3 sins plus casters loses is when the sins get out played. If the sin can't solo the other sin, you lose. The only real problem for a sin split is a Sin+Ele (opposing team that is). If these two work together, spiking out the Sin, is no problem if the sin is not splitting with a Rt or Mo. Mesmer can work so long as your Mesmer is on point with, tease and pdrain, to keep the Ele from keeping blind and big dmg on the sin. But odds are the Mesmer will get the Ele, the sin/ele will kill the sin/mes, and then mesmer will be able to finish the sin, generally so long as DC has been used.

But these are all general statements. If you were to throw two synced teams at each other, most of these tactics go out the window.

In a fight between two balanced teams, yes the better team should win by out manuever and capping key shrines to force power in their favor. In the end you're still gonna fight when you have that advantage to score kills and thusly points.

But i concede that capping is useful in a fight between two balanced, good teams.

But all i'm really talking about its generalized statements about pugged teams. For pugged teams, it you get a balanced team, its going to be many matches before you face another balanced team. By then if my team, isn't good enough to outplay them, then I'm not too worried about losing. We got a couple wins, and we lost to a better team. Thats all I can expect from a pug. If we're syncing, I'ma be on vent, shouting orders, and swearing at my teams when they get outplayed. Its a totally different situation if we are considering the tactics of a sync'd team in CB as to just a regular random pug.

In the end, though Capping is just a means to allow better players with underpowered build to try and not lose build wars. Hence why i said if your playing with anything but Sin, Mesmer, or Rt/Mo, your gimping your teams. Esp in a random pug. If you play these characters you automatically have a buildwars advantage. And for bad and average players they need all the advantages they can get. And if you're gimping your team and expecting a pug group to understand tactics and the fundamentals of build vs build matchups, then you fail. Always assume your group can barely c-space and mash their face on the keyboard.

Better yet for each class:
Warrior: Assume that they will charge into a 1v3+ at all times, miss bull's and just train on a Rt or Monk. Oh and they don't know how to lineback.
Ranger: Assume they will miss every savage shot, throw up trolls will being hit with melee, and spread cond-degen.
Derv: Assume they are just bad and will melee train.
Mesmer: Assume they won't hit any interupts, but hopefully can hit 2,3,4 on a target. Maybe 5 on a kiting target.
Ele: Assume they won't BFlash Sins/melee enough, and will just try to caster spike out targets.
Sins: Assume they mash their face on the keyboard and don't know what or how to use sig of malice or how to lineback.
Rts: Assume they spam their 3 offensive spells, and only cast their weapons spells and heals on themself thinking they can tank.
Monks: Assume they can't use RoJ with KD, and that they can't use Divine Intervention.
Necro: Just assume they spam hexes and will die all the time.
Para: Assume they can c-space and spam shouts.

And when you lose with a pug, think back to these things and see if they did more than these things. If they didn't then don't feel too bad. It wasn't your fault that you lost.

Last edited by Feathermoore Rep; Oct 24, 2009 at 07:04 PM // 19:04..
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Old Oct 24, 2009, 07:10 PM // 19:10   #106
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lol didn't anet "Fix" syncing?


gg bring the trash crap from the trash arena to costume brawl
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Old Oct 24, 2009, 07:51 PM // 19:51   #107
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I think most monks think just because they have ROJ means they cant just stand back and heal and remove hexes / conditions. No, they have to nuke constantly and healing breeze themselves. I know most people suck terribly at pvp, but man, I just cant believe most people cant follow simple orders. I think brawl is very fun and very simple, yet most people can't grasp the concept of common sense playing.

Edit: Worse then the players themselves, their computers. I can't believe some of the load times these people have

Last edited by Sarc; Oct 24, 2009 at 08:31 PM // 20:31..
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Old Oct 24, 2009, 07:58 PM // 19:58   #108
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Just got done with a 21 game streak.

2 warriors (I was one)
1 mes
1 monk
1 ele


It was awesome, we even beat a synced team (we came back from 5 when they were at 16, it was epic). I can safely say the team who beat us, beat us by capping. In all our games 21, we capped in the beginning and the obliterated the opposing team. Too bad we forgot to cap in the last game, they spread our team out and knocked us off with good splits. Not to mention we lost the 5v5 battle.

Good team, really balanced and fun.
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Old Oct 24, 2009, 08:15 PM // 20:15   #109
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Quote:
Originally Posted by Snow Bunny View Post
The warrior bar is too energy intensive.

Also, 2 KDs?
Yes, Tiger Stance screws up the energy and that bar. And yes, you have to lead with Bull's to spike and quarterknock. Mighty is bad, Heavy (or Hammer Bash) would be infinitely better.

But if you're playing melee, you should be playing Sin anyway. The Warrior bar is a bad Hammer bar, which is problematic because it should have been an Axe AND the bar itself needed to be the standard Flail bar.
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Old Oct 24, 2009, 08:23 PM // 20:23   #110
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Quote:
Originally Posted by Martin Alvito View Post
Yes, Tiger Stance screws up the energy and that bar. And yes, you have to lead with Bull's to spike and quarterknock. Mighty is bad, Heavy (or Hammer Bash) would be infinitely better.

But if you're playing melee, you should be playing Sin anyway. The Warrior bar is a bad Hammer bar, which is problematic because it should have been an Axe AND the bar itself needed to be the standard Flail bar.
Funny, since most of the time I was shut down, fast, as a sin. When I went on my warrior I was suddenly surviving a lot longer meaning more kills. The warrior bar is fine.
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Old Oct 24, 2009, 08:32 PM // 20:32   #111
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Originally Posted by harpharp View Post
lol didn't anet "Fix" syncing?
Said it before but nope. Districts are separate in CB just like they used to be in RA.
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Old Oct 24, 2009, 08:38 PM // 20:38   #112
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This assassin runs into 4 alone and I ask why would you do that his reply was "to distract them"
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Old Oct 24, 2009, 08:43 PM // 20:43   #113
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Derv bar is bad, pretty much 3 wasted slots. Then again, its not like there was much better they could do other than copy & paste wounding strike builds.
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Old Oct 24, 2009, 09:04 PM // 21:04   #114
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Quote:
Originally Posted by harpharp View Post
lol didn't anet "Fix" syncing?
Apparently not CB. Euro/American districts are full of noobs leroying the other team, asian district are a synchfest.
I got a nice streak replacing a guy in a sync team; they were all on vent, CB is srs bsns.
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Old Oct 24, 2009, 09:25 PM // 21:25   #115
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Quote:
Originally Posted by FoxBat View Post
Said it before but nope. Districts are separate in CB just like they used to be in RA.
How do you know?
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Old Oct 24, 2009, 09:58 PM // 21:58   #116
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I dont think anet fixed syncing at all. Sync was just a major problem in RA and they just rid of RA, problem solved for syncing in RA.
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Old Oct 24, 2009, 10:03 PM // 22:03   #117
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Originally Posted by Puebert View Post
How do you know?
Ive synced alot with my guildies
worked almost every time in Asian dists
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Old Oct 24, 2009, 10:14 PM // 22:14   #118
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Quote:
Originally Posted by The Black Mumba View Post
Apparently not CB. Euro/American districts are full of noobs leroying the other team, asian district are a synchfest.
I got a nice streak replacing a guy in a sync team; they were all on vent, CB is srs bsns.
More like Gamer points are serious business. Easiest holiday game to rack 500 points on a win streak ever. Thats just over 30 wins in CB. Which if you find the right pug or sync in. Really isn't that hard. The only hard part is everyone having the time to keep playing. Was just on a 25 win run and it took like 2+ hours. Average about 5 min or less a match. Dependin on how quick you roll shit or if you mess up and have to out cap/manuever your opponents. How that last streak was ruined? Monk finally had to leave. Got replaced with a necro. Who was meh, but we had to carry him for two wins before we lost.

We had me (sin), rt, monk, warrior, and a necro. Really balanced. But the monk and rt were BALLER. I do have to give them credit for that.

But yea syncing can still be done in Asian districts. Epic failage on Anet for not consildating districts.
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Old Oct 24, 2009, 10:50 PM // 22:50   #119
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Quote:
Originally Posted by Apollo Smile View Post
First game of the day ended up a nice streak of wins. After that its been one failure after the other!
I wish they made it so assassins weren't the only way to go.
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Old Oct 24, 2009, 11:22 PM // 23:22   #120
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I concluded that with my main as well. Soon as I switched to ranger I became target to every sin on the block. Real problem is there's just no way to actually defend against them.... hence being overpowered.
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